Curriculum for Game Design Major
Learn to map out, develop, and create the gameplay that defines a player's unique experience from industry-expert faculty with our Game Design major.
Game Design Curriculum
A successful game designer can adapt quickly to new technology and develop new ideas in the face of changing trends. Working on a team to meet studio deadlines, game design professionals must be effective communicators with strong time management skills.
Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester, giving you four years to hone these professional skills and practice game design work.
- First Year
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Second Year
Fall Semester
- CSI 240 Advanced Programming —OR— GAA 135 Introduction to 3D Modeling & Texturing —OR— INN 200 Interactive Narrative I
- GMD 210 Principles of Game Design
- GMD 300 Game Technology II
- COR 201 Core Foundations: Making Meaning Through Science
- COR 202 Interdisciplinary Perspectives
Spring Semester -
Third Year
Fall Semester
- GMD 310 Applied Ludology
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GMD 390 Game Design Project—OR—XXX Game Design Elective
- MTH 180 Statistics, Introduction to —OR— MTH 230 Calculus I
- COR 301 Core Foundations: Connecting Place and Identity
- COR 301 Core Foundations: Connecting Place and Identity
Spring Semester- EGD 320 Game Studio II
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GMD 390 Game Design Project—OR—XXX Game Design Elective
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XXX General Elective
- COR 303 Core Foundations: Connecting Past and Present
- COR 304 Digital Methods
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Fourth Year
Fall Semester
- CCC 410EGD College Capstone in Game Development
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GMD 390 Game Design Project—OR—XXX Game Design Elective
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SCI XXX Natural Science w/Lab
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XXX General Elective
Spring Semester- EGD 420 Game Studio III
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GMD 390 Game Design Project—OR—XXX Game Design Elective
- GMD 410 Senior Portfolio: Game Design
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XXX General Elective